The game development landscape in 2018 is vast, with handheld devices, consoles, PC, and even mixed reality. With so much out there, it can be staggering to get started, even if you’re a veteran.
During this talk you’ll hear about not only the technical aspects of releasing a title for one of Microsoft’s man platforms, but also what Sony and Nintendo require to release for the Switch and PlayStation 4. I’ll cover everything from the ESRB and PEGI ratings, to the various engines and frameworks you can utilize to build for both consoles and mixed reality platforms alike.
I am a construction worker turned Technical Evangelist at Microsoft, which is like a geek who speaks and I’m based out of Philadelphia, PA. This role has me breaking down complex technical subjects into content that everyone can understand. Previously, I was a Senior Software Engineer at Comcast, where I worked on the Product Development team, and specifically on the Xbox consoles. Most of my work as of late has me building machine learning models and deploying infrastructure with Docker and Kubernetes.
Where: Microsoft Store,
Parking: Free and ample, but we always recommend MARTA
When: 6 – 9 pm (6-7 networking, 7-8 presentation, 8-9 networking)
How Much: Free for GGDA and T
AG members; $10 all others
If you cannot make it out, we will be streaming on: